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Metal and glass surfaces are made to appear more photo-real thanks to denoiser improvements. NVIDIA also improved the AI denoiser for the game. Light shafts also get reflected off certain metal or glass surfaces. NVIDIA implemented light shafts or god rays throughout the game, including underwater light shafts. Support is added for multiple reflection/refraction bounces, which makes it possible to create a "hall of mirrors" effect. Over 400 textures have been redone by NVIDIA, adding detail. NVIDIA also remastered several textures of the game, increasing texture detail. Much like watching online videos with resolution toggle set to "auto" (which adjusts resolution based on your Internet bandwidth), dynamic resolution scaling adjusts the rendering resolution of your game on the fly in pursuit of a frames-per-second target. With version 1.2, NVIDIA added support for a boatload of modern technology, beginning with support for dynamic resolution scaling.
QUAKE II EVOLVED LEGACY EDITION FULL
It comes with id Software's shareware 1st episode content, although you can add your own licensed game data for the full game. Quake II RTX, promoted by NVIDIA, is a playable tech-demo for its RTX real-time ray-tracing technology that's based on a classic 3D game so it runs on nearly all DXR-compatible graphics cards (GeForce GTX 10-series, 16-series, and RTX 20-series).
QUAKE II EVOLVED LEGACY EDITION UPDATE
NVIDIA today released a major update to Quake II RTX that add even more eye-candy to the game, leveraging RTX.